Gta San Andreas Vip Mod 2012

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Gta San Andreas Vip Mod 2012 4,3/5 3172 votes

The Viper Mod for Grand Theft Auto: San Andreas is based on the 90’s hit TV Shows: “VIPER”. Viper: The Metro City Chronicles 2.0 has been released on May 10th, 2013.

Fixed release Dl link: http://kat.ph/gta-san-andreas-2013-by-slimthug-t7370441.html.

Driver sound edge 4.1. Please note, the Viper mod is designed for the PC addition of the game, it will not work on console games. However, we have seen mods for the PC adapted and installed on consoles like the Xbox. So, if you want to play this mod on your console, it’s up to you to install it. We will only give support for the PC addition. Viper: The Metro City Chronicles 2.0 was a big update, it was a major overhaul to the mods code. Also a lot of new smaller things have be added, such as the remote Morph, Engine Sounds along with many other smaller things.

Overall I must say that the release went pretty good, no major shop stoppers for players. And I'm surprised that I have almost zero reports of users having problems with installing the map mods.

Unlike Viper: The Metro City Chronicles, in which it was a little bit hard to install the map mod. With Viper: The Metro City Chronicles 2.1 we will aim at adding new features to the mod, it will not be a major overhaul like V:TMCC 2.0. There will be a upgrade package for the users how currently have V:TMCC 2.0 installed, so that you don't need to re install the game.

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But as always there will be a full installation package. Morphing In Viper: The Metro City Chronicles 2.0 the morphing system didn't really change, not much at all infact. It was only recoded, and when it was done I noticed that most of the code is the same for every morph. For Viper: The Metro City Chronicles I plan to re-write the morph system and make parts re-usable. In a way that every morph will have its own sniffer thread, and then it will pass all the required information to the actual morph script. More information about this will be released soon. Weapon System In V:TMCC 2.0 the weapon system have been taken to the next step, in order to use a specific weapon you need to open the pod first that houses it.

With V:TMCC 2.1 this system will be completely changed, it will use a menu instead of the current set-up. More information about this will also be released soon. Speed-odometer Got this idea from a ModDb user, how posted in on our ModDb page. And we will take a look if we can add an original Viper Speed-odometer to the mod. One bug has been reported so far for V:TMCC 2.0, you can view it. It is our first attention to get this bug fix, and if its an easy patch also release it for V:TMCC 2.0, and off course include it in V:TMCC 2.1.

For the users how also use our Website, you might notice that I have installed a new skin. I personally really like it, some sections might still need some work. Please report bugs if you spot them.

The news section on our website also had an overhaul, it is now more of a blog type news section. Please look in this section frequently to get the latest development updates, since ModDb doesn't display them right away when we publish updates. Nice to see someone still beeing around here. What about continuing this mod for GTA 5?

There we have an even bigger city and more modern graphic. There already exists a knight rider mod under development, but nobody started working on a viper mod yet. Scripting should be no problem in this match, sounds could get a bit more complicated, but should be doable aswell. I don't know, if Tobies Defender Model can be converted to GTA 5 somehow or just exported in an compatible format, but it would be very cool. It was a very nice model.

Are you still around here, Tobie? What do you think? KnightBob are you still working on the Viper Mod TMCC 2.1? I have noticed some errors in version 2.0 and fixed the scripts and other files myself.

I fixed some typos and the wrong city names (remember, MetroPol is like InterPol - its a Police network, and not the name of the city, which is Metro City - that needed to be fixed from all the way back to 0.1A release. 'East MetroPol' is wrong, 'East Metro City' is correct). Some sounds are way louder than others, or than in the 0.1B mod, such as the engine and hovercraft sounds, also the offroad sound didn't have the off sound from 0.1B and also didn't work since there was a space in the MP3 name, I had to add that then change the script for them to work. Frankie's Cuda in the base should be the only purple Cuda, since its unique and not a bunch driving around, that's fixed by taking the color out of the carcols.dat and adding it in the spawns.cs script. The GTS carcols should be 79,79 instead of 53,53 and also still doesn't have the RT/10 rims from the series (I guess we need Tobie1 or another modeler to make that for us). There's more that I fixed, little things I guess, but making the mod more screen accurate.

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When I'm done I'll offer the update to the fans of this mod on my page. I can't get the mod to work. I've tried un and reinstalling it several times, I've tried on windows 8.1 and windows xp, I've tried with two different versions of video card driver, I've tried tmcc and tmcc2.0 but nothing works. Without the mod the game starts and runs flawlessly. I don't have any other mods.

The furthest I could get is the loading screen and I see the character and then it instantly crashes. I don't know how I did that because now it won't even start. The game appears in the task manager for a second and then it disappears. I've spent 2 days trying to figure out how to make this work with no success. Please help me, I really want to play this mod.

Thanks in advance. Mine computer is also a low end machine, but still the mod works well, that won't be the issue, I would say. So when you re-instal the mod, have you the clean version of the SA game? You have to have that, otherwise it won't work.

May help if you do a back up of the clean installation for later use (for when uninstalling any mod). When you install the mod, you have to start that little programme, which will add some things to the map, did you used that (you didn't stated nowhere)? Without it, the mod won't work either. I don't know, how else could I advise you. That's all for now, what I can help with. Yes, I did that. I just tried it on one of my friend's laptop and it worked flawlessly.

Gta San Andreas Vip Mod 2012

I did everything the same way I did on my laptop. Actually, what I forgot to mention is that when I try to install it with SAMI, I get an error message saying it couldn't back up C:/Program Files/Rockstar Games/GTA San Andreas///eax.dll (yes, with 3 /s, i don't know why). It's a clean install, and yes, i'm sure that that's the installation directory. If I try to do it by unchecking the back up box in SAMI, it will do it with no error, but it actually doesn't copy most of the mod files into the SA directory. I really really like this mod though, 'cause I played it on my friend's laptop for like an hour, and it's awesome, thanks for the developers! I wish it worked on my computer too:/ +1 vote.

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New original script that allows you to take advantage of the VIP taxi to San andrease. VIP taxi for only $5999 will take you to anywhere in the State by helicopter and $ 1000-the lovely yellow limousine. Prepare their wallets-and go! Upravleie: During the game, go to the map and check the end point of the route; then press H (Eng) to call the helicopter.

When it arrives (this may take a long time, it can balance out in the sky), then H (Eng) to sit down at the helicopter and pay 5999, or T (Eng) to get into the limo. During the drive to press SPACEBAR to drop/withdraw from transport.