Forest Pack Pro
Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants. What is Forest Pack? Forest Pack is the world's most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings. Over 100 models are included in Forest Pack Pro, or you can create your own presets and share them effortlessly with colleagues. Forest Pack is the world's most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it. Forest Pack The Scattering tool for 3ds Max.
Forest Pack delivers the perfect balance: blazing-fast scattering to quickly populate scenes, and the power to fine-tune every aspect of your designs when attention to detail is key. Create scatters on surfaces and splines or use paint tools to place objects precisely where you need them. Use altitude and slope angle to control density and scale. Add maps to drive distribution, transforms, and animation.
Forest Pack Pro Tutorial
Create unlimited variation by randomising objects, animation and materials. Optimise renders using camera clipping and LOD models. Create falloff curves and our innovative Edge Mode technology to create perfect scatters, every time.
Forest Pack gives you complete control over every aspect of the scatter, without sacrificing speed. Forest Pack’s professional-grade tools save you time and money; even an average PC can render billions of polygons without breaking a sweat.
With its unrivalled power, exceptional levels of control, reliability and support, Forest Pack is an indispensable scattering tool for the 3d artist on a deadline.
Forest Pack Pro is a scattering plugin for 3ds Max developed by Itoo Software. It’s designed to create environments made out of vegetation, from a little grass area to a forest with thousands of trees, and to mainly distribute, instance, and randomly modify certain objects’ properties in a scene. The plugin can be used with Mental Ray and V-Ray, proxy objects of both render engines are supported. You can also use the native instancing system of 3ds Max and the scanline renderer.
Let’s see how the software performs. Initial impressions and workflow The interface is clean and efficient, small images are used to help quickly identify the various features available, and most parameters are similar to those used in 3ds Max and other 3d packages. Forest Pack Pro can manage two kinds of objects: templates and custom objects. Templates are planes with textures, a kind of billboard, useful mostly for backgrounds trees. The second type, custom objects (i.e. Custom meshes selected by the user), are what we will focus on this review. When you load an object Forest Pack Pro assigns it a unique ColorID (which you can choose to use or not), this is useful for dealing later with objects’ distribution.
One way to define placement of objects in Forest Pack Pro is by drawing some splines in the viewport and using them to define areas for including or excluding placement of objects. You can easily attach multiple splines in order to achieve a complex area shape.
A falloff setting is available to help make your zone’s limits look more natural. Areas are easy to setup, one just needs to pay attention to the direction of splines. Using splines for creating exclusion areas This feature could be improved: if you’d like to use a map instead of splines to define the area where meshes will be scattered, this could be done through the Distribution panel, but you’d lose the flexibility it offers to switch from groups, to scattered or dense maps in a click. So you would have to paint all the features in Photoshop. The possibility of using complementary, separate maps for areas and distribution would be a welcome addition.
Distribution is the feature that will help you scatter objects. There are many ways to achieve a desired result.
Forest Pack Pro allows you to choose from a small but efficient library of bitmaps (that offer dense, very scattered or grouped distribution). Cool edit pro portable for windows 7. You can also use your own map and some renderer-specific ones (I’m thinking of V-Ray’s VrayDistanceTex, for example). After choosing from the Forest Pack Pro map library or your own let’s see how this works. A Density panel allows you to define the size of your map and the density in the distribution of objects.
It works the same way as a simple UVMapping of your ground. The size of the map can be seen in your viewport. Diversity and clusters are surely some of the most useful features in Forest Pack Pro. With them you can easily group objects that were imported using the Geometry panel (which were assigned a specific ColorID). For example if you want to create some autumn grass, some parts of the surface are going to be covered by short grass, some by tall plants and some parts will be left empty. Clusters feature being used in the test scene With Forest Pack Pro you don’t need to use multiple objects to create this effect, using diversity and clusters makes it easy. In order to make things look natural, it’s possible to apply roughness, blur and noise settings to the cluster map.
Forest Pack Pro Torrent
All these changes can be seen in real-time in the viewport, a feature that is not available in some other scattering plugins. Finally, a collisions feature will help you reduce the number of objects in your scene without losing surface covering. This is one of the basic features of a scattering plugin and certainly the best way to optimize render time and RAM usage. Using the Surface panel, objects can be aligned to the surface’s normals. Another interesting option is the altitude parameter.
Forest Pack Pro Mesh Problem
This is really efficient, it lets you limit object placement to a certain altitude range with just a few clicks. In my test scene I used this option. All four Forest Pack Pro objects are linked to the same surface, trees are only placed at the top, grass at the bottom, and in the middle there are some little bushes.